Item Enchanting allows you to empower armor and weapons with special scrolls. Enchanting gives additional empowering effects.
Upon failed enchantment, besides crystals, you can also receive Weapon Enhancement Stone,
Armor Enhancement Stone, which can be exchanged via Galladucci and Alexandria in the Town of Giran to the corresponding Stable Scrolls: Enchant Weapon/Armor.
Weapon
Grade | 7>8 | 8>9 | 9>10 | 10>11 | 11>12 | 12>13 | 13>14 | 14>15 | 15>16 | 16>17 | 17>18 | 18>19 | 19 and above |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
D | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 14 |
C | 2 | 3 | 4 | 7 | 8 | 9 | 12 | 13 | 14 | 17 | 18 | 19 | 25 |
B | 3 | 4 | 5 | 8 | 9 | 10 | 13 | 14 | 15 | 18 | 19 | 20 | 28 |
A | 5 | 6 | 7 | 12 | 13 | 14 | 19 | 20 | 21 | 26 | 27 | 28 | 38 |
S | 15 | 18 | 21 | 25 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 |
Armor
Grade | 6>7 | 7>8 | 8>9 | 9>10 | 10>11 | 11>12 | 12 and above |
---|---|---|---|---|---|---|---|
D | 1 | 2 | 3 | 5 | 6 | 7 | 12 |
C | 2 | 3 | 4 | 7 | 8 | 9 | 15 |
B | 3 | 4 | 5 | 9 | 10 | 11 | 19 |
A | 5 | 6 | 7 | 13 | 14 | 16 | 26 |
S | 10 | 15 | 20 | 25 | 27 | 28 | 30 |
Weapon | Adding P. Atk. | Adding M. Atk. | ||
---|---|---|---|---|
Enchantment +1 ~ +3 | Enchantment +4 ~ +10 | Enchantment +1 ~ +3 | Enchantment +4 ~ +10 | |
One-Handed Swords One-Handed Blunts Daggers Spears |
4 | 8 | 3 | 6 |
Two-Handed Swords Two-Handed Blunts Dual Swords Fists |
5 | 10 | 3 | 6 |
Bows | 8 | 16 | 3 | 6 |
How item enchantment is visualized
Item | Adding P. Def. | |
---|---|---|
Enchantment +1 ~ +3 | Enchantment +4 ~ +10 | |
Armor | 1 | 3 |
Full Armor | 1 | 3 |
Shields | 1 | 3 |
Item | Adding M. Def. | |
Enchantment +1 ~ +3 | Enchantment +4 ~ +10 | |
Jewels | 1 | 3 |
Armor modified +4 or above (for Grade S - enchanted to +1) gives bonus to Max.HP:
Grade/type of armor | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 and above |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grade D / Armor | 0 | 0 | 0 | 9 | 26 | 52 | 54 | 56 | 58 | 60 | 62 | 64 | 64 |
Grade D / Full Armor | 0 | 0 | 0 | 13 | 39 | 78 | 78 | 78 | 78 | 78 | |||
Grade C / Armor | 0 | 0 | 0 | 12 | 36 | 71 | 73 | 75 | 77 | 79 | 81 | 83 | 83 |
Grade C / Full Armor | 0 | 0 | 0 | 18 | 54 | 106 | 106 | 106 | 106 | 106 | |||
Grade B / Armor | 0 | 0 | 0 | 14 | 42 | 84 | 86 | 88 | 90 | 92 | 94 | 96 | 96 |
Grade B / Full Armor | 0 | 0 | 0 | 21 | 63 | 126 | 126 | 126 | 126 | 126 | |||
Grade A / Armor | 0 | 0 | 0 | 16 | 47 | 94 | 96 | 98 | 100 | 102 | 104 | 106 | 106 |
Grade A / Full Armor | 0 | 0 | 0 | 24 | 70 | 141 | 141 | 141 | 141 | 141 | |||
Grade S / Armor | 10 | 20 | 30 | 40 | 80 | 160 | 200 | 250 | 300 | 350 | 400 | 450 | 500 |
Grade S / Full Armor | 15 | 30 | 45 | 60 | 120 | 240 | 300 | 375 | 450 | 500 |
Then all the set items are enchanted to +6 or above, you get the following bonuses:
Armor | Enchantment value | Effect |
---|---|---|
Heavy Armor | 6 | Max. HP level increase by 360 Recovery bonus when sitting/standing HP +10, MP +4 |
7 | P. Def. + 47, M. Def. + 28 | |
8 | Vampiric Rage +2%, P. skills recharge time -4% | |
9 | Stun Resistance +10% | |
10 | Bow Attack Resistance +10%, P. Def. +6% | |
Light Armor | 6 | Max. MP level increase by 80 Recovery bonus when sitting/standing HP +10, MP +4 Max. HP level increase by 200 |
7 | P. Def. + 47, M. Def. + 28 | |
8 | Speed +4, P. and M. Skill Power +7% | |
9 | Mental / Paralysis / Stun Resistance +5% | |
10 | Magic Attack Resistance +15%, M. Def. +7% | |
Magic Armor | 6 | Max. HP level increase by 140 Recovery bonus when sitting/standing HP +4, MP +6 |
7 | P. Def. + 47, M. Def. + 28 | |
8 | Healing received +52, M. Skill MP Consumption -4% | |
9 | Paralysis Resistance +10%, Stun Resistance +5% | |
10 | Debuff Resistance +7%, chance of receiving P. Critical Damage -20% |
Enchanting Effects
Enchantment value | Effect |
---|---|
0 | - |
+1 | M. Def. +14. |
+2 | M. Def. +16. |
+3 | M. Def. +18. |
+4 | M. Def. +20. |
+5 |
M. Def. +22.
Item Skill: Max HP +2%. |
+6 |
M. Def. +24.
Item Skill: Max HP +4%. |
+7 |
M. Def. +26.
Item Skill: Max. HP +8%, Max. MP +2%. |
+8 |
M. Def. +28.
Item Skill: Max. HP +12%, Max. MP +6%, Max. CP +6%. |
+9 |
M. Def. +30.
Item Skill: Max. HP +16%, Max. MP +10%, Max. CP +10%. |
+10 |
M. Def. +32.
Item Skill: Max. HP +20%, Max. MP +14%, Max. CP +14%, P. / M. Damage Received -4%. |
Effects of enchanted cloaks from L-Coin Store
Enchantment | Effect |
---|---|
0 | When enchanted, increases PvE damage, activates different active and passive skills. |
+1 | Magic PvE Damage to normal monsters +0.3% |
+2 | Magic PvE Damage to normal monsters +0.5% |
+3 | Magic PvE Damage to normal monsters +0.8% |
+4 | Magic PvE Damage to normal monsters +1% |
+5 | Magic PvE Damage to normal monsters +1.3%, M. Atk. +3% |
+6 | Magic PvE Damage to normal monsters +1.5%, M. Atk. +3% |
+7 | Magic PvE Damage to all monsters +1.8%, M. Atk. +3%; When using an attack skill, Magic PvE Damage +30% at certain rate |
+8 | Magic PvE Damage to all monsters +2%, M. Atk. +3%; When using an attack skill, Magic PvE Damage +33% at certain rate |
+9 | Magic PvE Damage to all monsters +2.3%, M. Atk. +3%; When using an attack skill, Magic PvE Damage +36% at certain rate |
+10 | Magic PvE Damage to all monsters +2.5%, M. Atk. +3%; When using an attack skill, Magic PvE Damage +40% at certain rate |
Enchantment | Effect |
---|---|
0 | Reduces damage received when enchanted and bestows various passive and active skills. |
+1 | Received damage -1% |
+2 | Received damage -2% |
+3 | Received damage -3% |
+4 | Received damage -4% |
+5 | Received damage -5%, P. Def. +3% |
+6 | Received damage -6%, P. Def. +3% |
+7 | Received damage -7%, P. Def. +3%; Damage Received when Immobilized -5% |
+8 | Received damage -8%, P. Def. +3%; Damage Received when Immobilized -7% |
+9 | Received damage -9%, P. Def. +3%; Damage Received when Immobilized -9% |
+10 | Received damage -10%, P. Def. +3%; Damage Received when Immobilized -11% |
Enchantment | Effect |
---|---|
0 | Increases P. Attack PvE Damage when enchanted and bestows various passive and active skills. |
+1 | Physical PvE Damage to normal monsters +0.3% |
+2 | Physical PvE Damage to normal monsters +0.5% |
+3 | Physical PvE Damage to normal monsters +0.8% |
+4 | Physical PvE Damage to normal monsters +1% |
+5 | Physical PvE Damage to normal monsters +1.3%, P. Atk. +3% |
+6 | Physical PvE Damage to normal monsters +1.5%, P. Atk. +3% |
+7 | Physical PvE Damage to all monsters +1.8%, P. Atk. +3%; When using an attack skill, Physical PvE Damage +30% at certain rate |
+8 | Physical PvE Damage to all monsters +2%, P. Atk. +3%; When using an attack skill, Physical PvE Damage +33% at certain rate |
+9 | Physical PvE Damage to all monsters +2.3%, P. Atk. +3%; When using an attack skill, Physical PvE Damage +36% at certain rate |
+10 | Physical PvE Damage to all monsters +2.5%, P. Atk. +3%; When using an attack skill, Physical PvE Damage +40% at certain rate |
Enchantment | Effect |
---|---|
0 | Increases PvP Attack Damage when enchanted and bestows various passive and active skills. |
+1 | PvP damage +0.3%. |
+2 | PvP damage +0.5%. |
+3 | PvP damage +0.8%. |
+4 | PvP damage +1%. |
+5 | Increases PvP damage by +1.3%, M. Def. +3% |
+6 | Increases PvP damage by +1.5%, M. Def. +3% |
+7 | Increases PvP damage by +1.8%, M. Def. +3%; When using a single attack skill, deals 950 fixed PvP damage to target at a certain rate |
+8 | Increases PvP damage by +2%, M. Def. +3%; When using a single attack skill, deals 950 fixed PvP damage to target at a certain rate |
+9 | Increases PvP damage by +2.3%, M. Def. +3%; When using a single attack skill, deals 950 fixed PvP damage to target at a certain rate |
+10 | Increases PvP damage by +2.5%, M. Def. +3%; When using a single attack skill, deals 950 fixed PvP damage to target at a certain rate |
Solid Scrolls
Solid scrolls guarantee safe enchantment: if enchantment fails, the item doesn't break into crystals and keeps its enchantment levels. However, they can be used only up to a certain enchantment level.
Go to the item page to see how to obtain the item.
Item | Description |
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For A-grade weapons.
P. Atk. +4 for one-handed swords/ blunts, daggers, spears. P. Atk. +5 for two-handed swords/ blunts, fists, dual swords. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting from +4, P./ M. Atk. bonus is doubled. |
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P. Def. +1 for A-grade armor and accessories. P. Def. +3 starting from +4. It can be safely enchanted up to +3. M. Def. increases for accessories. For one-piece armor, it can be safely enchanted up to +4. |
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When enchanted, P. Atk. +4 for B-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./M. Atk. bonus is doubled. |
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P. Def. +1 for B-grade armor and accessories. P. Def. +3 starting from +4. It can be safely enchanted up to +3. M. Def. increases for accessories. For one-piece armor, it can be safely enchanted up to +4. |
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When enchanted, P. Atk. +4 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus is doubled. |
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P. Def. +1 for C-grade armor and accessories. P. Def. +3 starting from +4. It can be safely enchanted up to +3. M. Def. increases for accessories. For one-piece armor, it can be safely enchanted up to +4. |
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When enchanted, P. Atk. +4 for D-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./M. Atk. bonus is doubled. Enchanting is safe up to +3. |
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P. Def. +1 for D-grade armor and accessories. Starting from +4 P. Def. +3. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. |
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For S-grade weapons
P. Atk. +5 for one-handed swords/ blunts, daggers, spears P. Atk. +6 for two-handed swords/ blunts, dual swords, fists P. Atk. +10 for bows M. Atk. +4 for all weapons Starting from +4, P./ M. Atk. bonus is doubled. |
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For S-grade armor and accessories
P. Def. +2 Starting from +4, P. Def. +8, Max HP is increased with each enchant level. The enchanting is safe up to +3 for common armor and +4 for one-piece armor. |
Item | Description |
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For D-grade armor and accessories
P. Def. +1 Starting from +4, P. Def. +3, Max HP is increased with each enchant level. The enchanting is safe. In case of failure the item is not crystallized, and its enchant value remains the same. Cannot be used with equipment enchanted to +6 and higher. |
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For D-grade weapons
P. Atk. +4 for one-handed swords/ blunts, daggers, spears P. Atk. +5 for two-handed swords/ blunts, dual sword, fists P. Atk. +8 for bows M. Atk. +3 for all weapons Starting from +4, P./ M. Atk. bonus is doubled. The enchanting is safe. In the case of failure the item is not crystallized, and its enchant value remains the same. Cannot be used with weapons enchanted to +7 and higher. |
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For C-grade armor and accessories
P. Def. +1 Starting from +4, P. Def. +3, Max HP is increased with each enchant level. The enchanting is safe. In case of failure the item is not crystallized, and its enchant value remains the same. Cannot be used with equipment enchanted to +6 and higher. |
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When enchanted, P. Atk. +4 for C-grade one-handed swords, one-handed blunts, daggers, and spears. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus is doubled. Enchanting is safe. In the case of failure, items are not crystallized, and their enchantment level remains the same. Cannot be used with items enchanted to +7 or higher. |
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For B-grade armor and accessories
P. Def. +1 Starting from +4, P. Def. +3, Max HP is increased with each enchant level. The enchanting is safe. In case of failure the item is not crystallized, and its enchant value remains the same. Cannot be used with equipment enchanted to +6 and higher. |
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When enchanted, P. Atk. +4 for B-grade one-handed swords, one-handed blunts, daggers, and spears. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus is doubled. Enchanting is safe. In the case of failure, items are not crystallized, and their enchantment level remains the same. Cannot be used with items enchanted to +7 or higher. |
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For D-grade armor and accessories
P. Def. +1 Starting from +4, P. Def. +3, Max HP is increased with each enchant level. The enchanting is safe. In case of failure the item is not crystallized, and its enchant value remains the same. Can be used with equipment enchanted from +6 to +9. |
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P. C. +1 for C-grade armor and accessories. Starting from +4, P. Def. +3. HP gradually increases with each enchant level starting from +4. Safe enchantment. If enchantment is failed, the item is not broken into crystals and preserves the enchantment level. Use for items enchanted from +6 to +9. |
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When enchanted, P. Def. +1 for B-grade armor and accessories. Starting from +4, P. Def. +3. HP gradually increases with each enchant level starting from +4. Safe enchantment. If enchantment is failed, the item is not broken into crystals and preserves the enchantment level. Use for items enchanted from +6 to +9. |
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When enchanted, P. Def. +1 for A-grade armor and accessories. Starting from +4, P. Def. +3. HP gradually increases with each enchant level starting from +4. Safe enchantment. If enchantment is failed, the item is not broken into crystals and preserves the enchantment level. Use for items enchanted from +6 to +9. |
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For D-grade weapons. P. Atk. +4 for one-handed swords/ blunts, daggers, spears. P. Atk. +5 for two-handed swords/ blunts/ fists, dual swords. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P./ M. Atk. bonus is doubled. The enchanting is safe. In case of failure the item is not crystallized, and its enchant value remains the same. For items enchanted from +7 to +15. |
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For C-grade weapons. P. Atk. +4 for one-handed swords/ blunts, daggers, spears. P. Atk. +5 for two-handed swords/ blunts/ fists, dual swords. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P./ M. Atk. bonus is doubled. The enchanting is safe. In case of failure the item is not crystallized, and its enchant value remains the same. For items enchanted from +7 to +15. |
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For B-grade weapons. P. Atk. +4 for one-handed swords/ blunts, daggers, spears. P. Atk. +5 for two-handed swords/ blunts/ fists, dual swords. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P./ M. Atk. bonus is doubled. The enchanting is safe. In case of failure the item is not crystallized, and its enchant value remains the same. For items enchanted from +7 to +15. |
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For A-grade weapons from +7 to +15. P. Atk. +4 for one-handed swords/ blunts, daggers, spears. P. Atk. +5 for two-handed swords/ blunts/ fists, dual swords. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P./ M. Atk. bonus is tripled. The enchanting is safe. In case of failure the item is not crystallized, and its enchant value remains the same. |
Item | Description |
---|---|
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P. Def. +1 for B-grade armor and accessories. Increases by 3 starting from +4. It can be safely enchanted up to +3. For one-piece armor, it can be safely enchanted up to +4. Random enchantment from +1 to +3. |
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When enchanted, P. Atk. +4 for B-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus is doubled. Random enchantment from +1 to +3. |
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When enchanted, P. Atk. +4 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus is doubled. Random enchantment from +1 to +3. |
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P. Def. +1 for A-grade armor and accessories. Increases by 3 starting from +4. It can be safely enchanted up to +3. For one-piece armor, it can be safely enchanted up to +4. HP gradually increases with each enchant level starting from +4. |
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P. Def. +1 for C-grade armor and accessories. Increases by 3 starting from +4. It can be safely enchanted up to +3. For one-piece armor, it can be safely enchanted up to +4. Random enchantment from +1 to +3. |
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When enchanted, P. Atk. +4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus is doubled. Random enchantment from +1 to +3. |
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When enchanted, P. Atk. +4 for D-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dual swords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./ M. Atk. bonus is doubled. Random enchantment from +1 to +3. |
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P. Def. +1 for D-grade armor and accessories. Increases by 3 starting from +4. It can be safely enchanted up to +3. For one-piece armor, it can be safely enchanted up to +4. Random enchantment from +1 to +3. |